The Great Water

Knowledge of the Great Water has been lost not just to us in the Giant Lands, but to all land-dwellers. With so few Islands scattered around the edges of the map even the renowened sailors of the White City and the boastful ship captains of the High Kingdoms no longer venture beyond their safe, well-known routes. Pirates, shape-shifters, strange monsters of the deep, and unbearable storms rule the Great Water now.
The High Kingdoms have set up a sea barricade preventing ships from passing through their waters without paying dearly. I worry that traders will begin to flaunt the Traveler Ban on the High Kingdoms, and perhaps even the ban on the Giant Lands, if this continues.
A Traveler Sedra has just sent the Great Council a letter reassuring us that the Travelers will enforce the bans and that the Wanderer Captains will ensure its viability. Apparently these Wanderer Captains have found a way to get past the High Kingdoms barrier. None of our records shed light on the identity of these Wanderers.
Rumour has it that even the Mad Sorcerer who began his experimentations on the borders of our lands in the darkest days of the Giant Wars failed to keep the Isle of Seven Stars under his control when he had it. The seas around it were too wild and unpredictable, the conection to the rest of the world so tenuous that he abandoned it the moment he was challenged by a couple of ships full of angry sailors from the White city.

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