Developing a World Takes Time


Many, many years ago (just before the first movie came out) I finished reading Lord of the Rings and closed the book. That was when I picked up a piece of paper and began drawing a map. I had written a lot of things before this point, but this was the first time I decided I wanted to build a fantasy world. A fantasy world I could go back to and explore whenever I wanted. And that’s what I’ve been doing for the past - wow - 19+ years!

If you do a search for world-building online you’ll find all kinds of lists of what to include and what to pay attention to. You’ll find all kinds of tips on how to make the best fictional cultures, languages, religions, settings, names, and all the rest of it. What you won’t see much of is a discussion of the amount of time it takes to build a world. You would almost believe that you can just make up a few characteristics, plan out your cultures and societies on paper and then you’re ready to start writing in the world. I’ve never been a fan of this super-organized method of planning for fiction.

When I see people discuss the character sheets they use to come up with character info and the detailed way they organize all their notes so they won’t have inconsistencies I usually find myself extremely puzzled and I often laugh at how unorganized my own method is. My method is ... a little chaotic. But real life cultures and socities don’t get built theoretically on pieces of paper. Real life cultures and languages and histories are full of strange things and inconsistencies and interesting fusions of so many ideas and influences. Most importanly of all, these things grow to be what they are over hundreds and thousands of years. It stands to reason that you need at least a few years to let your fictional world develop and grow.

So I started making this map and I began to write different stories set in different parts of the world. A few of the short stories and novellas that I wrote in that world I eventually deemed good enough to publish. They are collected in Tales from the Circle Volume 1: Rise of the Sorcerer King. But the vast majority of those stories were pretty terribly written and had some pretty ridiculous elements. But even though they will never see the light of day they contributed to my own slow exploration of this world. They helped me flesh out the histories of the different lands and get a feel for the different cultures and influences in the world. So I may not have been as skilled with words when I wrote that first novel that took place in the old forest in the Inner Circle, but there are images, ideas, ghosts from that novel that still exist in this world. There are characters whose stories I wasn’t able to put to the page expertly back then, but they live on as legends in the later tales.

If you look at the names of the characters in my world you’ll see hints of my slow and very random method of world-building and how this method morphed over time. My novel Children of the Dead City is set in the Kingdom of Shining Waters, which is one of the small Mountain Kingdoms that people in the rest of the Circle like to refer to as the “Petty Kingdoms”. It might be considered “out of the way” in the current time of the novel, but historically it was part of a large empire that brought together people from all over the circle so the people living there now are very diverse. It’s a very normal thing in this Kingdom to have people from the same family who have very different features. My naming system for characters in the world evolved over time. I started with trying to make up names, my brother thought they were stupid and gave me some names that would fit in an online fantasy-style rpg game, I tried modifying real world names I liked, and then finally decided to embrace the method of using baby name websites. If I had sat down with a piece of paper and tried to think this Kingdom’s naming system through at one specific time it wouldn’t have turned out to be so fluid and it would have produced more of an organized “system” that would seem too structured to be real, too artificial.

I built (and am continuing to build) all the other aspects of my fantasy world this way. Slowly, randomly, based on little flashes of inspiration. Any idea or image or scene that comes to mind I will jot down so I don’t forget it and eventually these things merge together and grow, they flesh out the areas on the map and illuminate the different corners of the world.

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